Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Closed Thread
 
Thread Tools Display Modes
Old Sep 15, 2006, 07:26 PM // 19:26   #21
Forge Runner
 
Dougal Kronik's Avatar
 
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
Advertisement

Disable Ads
Default

ValaoftheFens, disregard a lot of thie garbage advice some of these posters are giving you. They don't understand that you're only talking PvE and you haven't gotten past Bloodstone Fen - due to the fact that their reading comprehension is limited.

Play your character through. Go MM necro, don't bother with points in your secondary unless you find a skill that needs a few to get bumped up a bit that you like.

You should go back and complete the missions - you can do most of them with henchies up to the Crystal Desert.

In the desert you'll get some quests for skills and the first 15 attribute quest. Do these, and you'll progress at a good rate and unlock skills as you go along and have the attributes to use them properly.

Above all - have fun playing!
Dougal Kronik is offline  
Old Sep 15, 2006, 07:30 PM // 19:30   #22
Ascalonian Squire
 
Join Date: May 2006
Guild: Wizardry Players Guild
Profession: E/Me
Default

Quote:
Originally Posted by ValaOfTheFens
I agree. But I'm talking about PvE, not PvP.
PvE characters can participate in PvP so I fail to see the distinction.
teklys is offline  
Old Sep 15, 2006, 07:39 PM // 19:39   #23
Forge Runner
 
Carinae's Avatar
 
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
Default

@Vala - for the time being, forget about minions. Being MM typically requires 16 Death, and 10+ Soul Reaping, which doesn't leave much left for hexes. And you don't get all the MM skills until later anyway.

Go Blood or go Curses+1 Mesmer line. Try to keep SR at 5ish. Try to use skills that compliment each other, rather than each skill being an isolated damage dealer.
Carinae is offline  
Old Sep 15, 2006, 07:40 PM // 19:40   #24
Forge Runner
 
majoho's Avatar
 
Join Date: Jul 2006
Location: Denmark
Default

Quote:
Originally Posted by ValaOfTheFens
I've only been playing a month. I can barely afford to buy any skills and missions that give them for free are dwindling. Plus my connection is so bad that I can hardly complete the co-ops without being cut off in the middle. PvP is out of the question too. GW is my first online RPG so please forgive me if I don't know what the heck I'm doing.
Hehe, no problem maybe you should just have posted in the Q&A forum and asked for advice instead of making it rant in the discussion forum - but that's just my view.

But I think you made a good choice by picking mesmer, in my opinion it's the best secondary for a Necro - many like monk, but I find that having monk as a secondary is "cheap" it's picking the easy way out, again just my view.

For now I think something like this should work for you (I assume you have all these skills and you can of course replace one of them with an elite).

This is a defensive build, where you just manage your minions and don't do any direct damage (I'm not saying this is actually good, it just an example on how to use the secondary to do something that works, in this case getting a lot of energy).

Animate Bone Minions
Animate Bone Fiend
Death Nova
Blood of the Master
Taste of Death
Spirit of Failure
Energy Tap
Res. signet.

Soul Reaping: 8
Death Magic: 16 (12+3+1)
Inspiration Magic: 10 (or 7 if you didn't do the attribute quests).

All skills are from Prophecies, I guess you have both games since you mention Flesh Golem!

Btw. you should ALWAYS go all out in one attribute if you want to be effective.

Last edited by majoho; Sep 15, 2006 at 07:43 PM // 19:43..
majoho is offline  
Old Sep 15, 2006, 07:49 PM // 19:49   #25
Wilds Pathfinder
 
ElinoraNeSangre's Avatar
 
Join Date: Mar 2006
Location: Near Seattle, WA
Guild: Talionis De Cineris [EXUR]
Profession: N/Me
Default

I currently play a N/Me curse necro, and she's been most effective at higher levels actually.

So here's some things to consider:
-You can adjust your attribute points however you want whenever you're in a town or outpost; you might know this already, but I figured it didn't hurt to mention it. You can change your build to whatever you want that way.
-Switching out scars like Grif Mon mentioned is awesome
-Experiment! I started as a death magic necro (as I think many do), and then I went almost entirely blood (still love blood), but eventually settled on curses. Nothing in regards to your stats is permanent - GW is very "forgiving" in that regard, if you allocate your points badly, just change them around. Toss in the Mesmer ones for fun - I personally love Illusion magic for hexing up enemies, and I used to do some interrupts (dom magic) in my early days (now that I play a mesmer, I can't go back to a non-fast casting char for it I'm afraid ). And Inspiration is awesome for energy management.
-As also mentioned, you'll have two quests later to get +15 attribute points each (for a total of 200) - this will help you a lot.
-Don't spread yourself too thin - most people recommend you go with 2-3 attributes.
-Just play and have fun - if you want to try PvP with a character with all the attribute points, try creating a PvP only char as they'll have access to all the skills your PvE chars do, and they're already level 20 and have all their attribute points.

Hope some of these tidbits help.

Last edited by ElinoraNeSangre; Sep 15, 2006 at 07:59 PM // 19:59..
ElinoraNeSangre is offline  
Old Sep 15, 2006, 09:45 PM // 21:45   #26
Grotto Attendant
 
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
Default

No one mentioned runes? I'd suggest that you get a a few minor runes to boost you're necro attributes (maybe a major for your main attribute). They're fairly cheap and it'll give you a bit of flexibility when distributing your points. Id wait on getting any superior runes until you get your max armor set (first available at collectors in the Desert or from crafter in Droknar's Forge.) The nice thing about minor (attribute) runes is that they have no health penalty. Majors have a -35hp, while Superior ones have a -75hp penalty.
Kook~NBK~ is offline  
Old Sep 15, 2006, 10:19 PM // 22:19   #27
Forge Runner
 
Lady Lozza's Avatar
 
Join Date: Dec 2005
Location: Oz
Guild: Angel Sharks
Profession: Me/N
Default

Hmm, personally I'd see what I could do to get your connection fixed. Sounds like you are having a really hard time because of constant err7s. Even when I was on dial-up (and less than a 28k line too I might add) I could still manage to complete missions 90% of the time without lagging out.

If you are on dial-up, then I suggest you:
1) check your settings to see if it is kicking you at regular intervals and try to change that, mine used to kick me once every 3 hours.
2) look around at other providers. If the err7 is provider related then it isn't worth staying with them. Dial-up is one of the easiest internet modes to maintain if they keep causing you err7 they aren't doing their job.
3) do you commonly get phone calls on your internet line? See if you can't install a new line with a different number for gaming/internet.

If you are on DSL or cable, you shouldn't be getting err7 so frequently, so take a stick to your provider.
Lady Lozza is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:34 PM // 20:34.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("